Michael Byrd
  Navarre, FL 32566
  Summary
  Professional with over 25 years of production experience. Extensive experience 
  working with the Air Force, Navy, Army, and Marines. Expertise in virtual reality, 
  instructional design, and multimedia content creation. Comprehensive knowledge 
  of creating interactive training materials using 2D/3D/V.R., Unity3D, and Unreal 
  game engines, including creating and capturing all media assets. I had a Secret 
  Level Clearance till March 2023.
  Work Experience
  HTX Labs
  March 2023 - present
  Developer Advocate
  
  Promoted company-created virtual reality EMPACT software with customers 
  to address their needs.
  
  Programmed within the Unreal game engine.
  
  Built training sessions in an Unreal 3D environment.
  
  Conducted virtual teleconferences to demonstrate the EMPACT product to 
  customers.
  
  Understood customer needs of the EMPACT software and provided custom 
  training.
  
  Provided customer support for their issues and questions.
  Customer Support
  
  Worked with developers to address customer needs related to hardware or 
  software.
  
  Provided white glove treatment to ensure customer success.
  
  Set up and assisted with instructor and students' learning accounts.
  Sales Engineer
  
  As a member of the company growth team, I promoted the company-
  created EMPACT product at I/ITSEC.
  
  Conducted product demonstrations and answered potential customer 
  questions.
  
  Traveled to customer locations to provide onsite product demonstrations.
  
  Researched customer needs and guided product capabilities to offer a 
  possible solution.
  Technical Project Manager
  
  Managed projects using Jira with Agile and Scrum processes.
  
  Developed production timelines and worked with Producers, Engineers, and 
  Artists.
  
  Created instructional system design documentation for content creation.
  
  Kept active-duty members updated on project status.
  
  Conducted weekly status meetings with customer SMEs.
  
  Provided multimedia assets and assisted with immersive academic system 
  flows.
  Utilized: Jira, Atlassian, Slack, Trello, Zoom, and Unreal game engine.
  Credence Management Solutions LLC
  Illustrator
  October 2014 - March 2023
  
  Led a team of artists and programmers in developing virtual reality 
  courseware for the U.S. Air Force at Hurlburt Field.
  
  Developed virtual reality products in unison with the Air Force Innovation 
  team.
  
  Demonstrated team created virtual reality products for visiting VIPs on 
  Hurlburt AFB.
  
  Collaborated with subject matter experts, instructional designers, and other 
  media developers.
  
  Created courseware media elements using 2D, 3D, photographs, video, and 
  programming.
  
  Gathered reference material using video and photography equipment. 
  (Digital SLRs and 3D 360 Virtual Reality).
  
  Recommended emerging technologies and equipment for the production 
  team to meet innovation team needs.
  
  Advised on the direction of V.R. in training environments.
  
  Generated media content and converted Flash-based lessons to HTML5 
  SCORM-compliant courseware.
  
  Assisted management with the STORM tracker for lesson status updates.
  
  Developed 3D/V.R. assets for iPad, desktop, and V.R. platforms.
  Utilized: Autodesk Entertainment Suite, Adobe Creative Cloud, Unity3D, scripting
  The Asta Group
  Training Analyst Senior
  November 2013 - July 2014
  
  Developed prototype lessons for the U.S. Navy at Corry Station in Pensacola.
  
  Assisted with data collection for Seabees training courses.
  
  Verified SCORM compliance of courseware using Navy "Test Track."
  
  Created 3D content with integrated courseware interactivity for Navy 
  Seabees.
  Utilized: 3ds Max, Adobe Photoshop, Flash, Captivate
  Akima Infrastructure Services LLC
  3D Graphic Artist
  January 2011 - July 2012
  
  Created IMI courseware for the M160 Robotic Flail system.
  
  Modeled external/internal M160 in 3ds MAX for Unity3D game engine.
  
  Developed IMI Level 3 courseware with interactivity using scripting.
  Utilized: 3ds Max, Adobe Photoshop, Premier, After Effects, Flash, Unity3D, scripting
  Lockheed Martin
  Senior Multimedia Design Engineer
  January 2000 - June 2009
  
  Created courseware support imagery using 2D, 3D, photography, and 
  videography.
  
  Developed interactive courseware using Flash, ActionScript, and XML.
  
  Utilized Outstart Evolution LCMS for courseware development.
  Utilized: 3ds Max, Adobe Photoshop, Premier, After Effects, Flash, scripting
  Digital Impact
  Graphic Artist-Animator
  December 1996 - December 1999
  
  Created blueprint-accurate 3D models for architectural renderings.
  
  I produced company-directed 3D animated television commercials and web 
  pages for clients.